Chameleon

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Chameleon was a handheld 3D computer interaction research project done by George Fitzmaurice. The Chameleon acted as a “window” or “porthole” into a large information space.[1] It was tracked using 6DOF.

It was technically not augmented reality, because the handheld device only had a view into a purely virtual space.[1]

It used electromagnetic tracking.[1]

Its electromagnetic tracking was using an Ascension bird tracker.[1]

It was the first handheld spatially aware display - a precursor to handheld AR. It consisted of a tethered handheld LCD screen that showed the video output of an SGI graphics workstation and was spatially tracked.[2][3]

References[edit]

  1. 1.0 1.1 1.2 1.3 Fitzmaurice, George; Buxton, William (1994). "The Chameleon: spatially aware palmtop computers". ACM Press. p. 451–452. doi:10.1145/259963.260460. ISBN 978-0-89791-651-6. http://portal.acm.org/citation.cfm?doid=259963.260460.
  2. Hollerer, T. and Schmalstieg, D. (2016). Introduction to Augmented Reality. Retrieved from http://www.informit.com/articles/article.aspx?p=2516729
  3. Javornik, A. (2016). The mainstreaming of augmented reality: A brief history. Retrieved from https://hbr.org/2016/10/the-mainstreaming-of-augmented-reality-a-brief-history