Meta 2
Meta 2 is a transparent display headset from Meta. It uses an optical see-through combiner to display images to the user. It is compatible with Windows. Unity is a prerequisite software for completion of the SDK installation.
It came after the Meta 1.
It was designed in collaboration with frog design.
Its focal distance is extremely close to the eye, about 1 foot away from the eye.
It is branded as a "natural machine".[1]
The lenses of the Meta 2 cause distortion and weird lensing of the real world. The Meta 2 had its final assembly done in California.
It plugs into a computer with a USB cable and an HDMI cable and requires a third cable for an external power supply.
Hardware[edit]
The Meta 2 does positional tracking.[2] It does camera-based tracking. Its tracking is laggy and jittery.[3]
The Meta 2 was announced at TEDx 2016 by Meron Gribetz, Meta's CEO. It has a 2560 x 1440 high-dpi display.[2]
It is an optical see-through head-mounted display.
The headset is designed to have padding for comfort.[4] Several tech reporters have commented on how well Meta 2 accommodates for people who wear glasses.[5]
As stated by Road to VR, Meta 2 is a tethered gadget which requires the horsepower of a computer to display everything it can.[6] This version of the Meta is tethered to a computer via a 9-foot cable, either HDMI 1.4b or DisplayPort. Eventually the headset will be a standalone device, but like competitors, the technology isn’t quite there at an affordable price.[7]
There’s also a 720p webcam on the front.
Meta 2 Tech Specs
- 2550x1440 resolution (60 Hz refresh rate)
- Nine-foot HDMI cable for video, data & power
- 720p forward-facing camera
- Sensor array for hand interactions and positional tracking
Recommended PC Requirements
- Game Engine: 64-bit Unity 5.3x
- OS: Windows 8.1 64-bit or newer
Software[edit]
Meta 2 provides a new kind of operating environment where you can arrange your holographic apps and objects.[2] You can lay out your workspace and things stay exactly where you put them.[2]
You and a friend or colleague can even interact with the holograms simultaneously.[2]
A version of the SDK is compatible with Unity 2017.3.0f3.
The Meta 2 development kit includes an SDK to build and share tools.[8] Apps built on the Meta 2 Development Kit will be in Unity 3D version 5 or higher.[9]
Customers can go do the Dev Center and scroll to the bottom of the page, where they will see all apps for Meta products available for download.[10] With Meta 2, users can run Windows applications. Mac support is planned for later this year, along with a steady stream of native holographic Meta apps in the months ahead.[2]
Developers can use the freely available SDK to build and share tools. The included Meta 2 SDK is built on top of Unity. The SDK includes SLAM, hands interaction tracking, occlusion, collaboration, neurointerface design guidelines, example code, apps, documentation, and support. Join the largest community of AR developers in the world.[2]
The Meta 2 SDK exe installer can be downloaded from https://s3-us-west-1.amazonaws.com/meta-sdk/MetaSDK2Beta_Installer-2.7.0.38.exe
References[edit]
- ↑ "Item 296697433677 image". https://i.ebayimg.com/images/g/QSYAAOSwWDtm6P2C/s-l1600.webp.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 https://www.metavision.com/
- ↑ Lang, Ben (2017-04-25). "Watch – Exclusive: Meta 2 AR Demos Revealed in Full". https://www.roadtovr.com/exclusive-meta-2-ar-demos-revealed-full/.
- ↑ http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/
- ↑ https://www.wareable.com/ar/meta-2-review
- ↑ http://www.roadtovr.com/meta-2-development-kit-hands-on-could-do-for-augmented-reality-what-oculus-rift-dk1-did-for-virtual-reality/
- ↑ http://www.digitaltrends.com/virtual-reality/meta-2-ar-dev-kit/
- ↑ https://buy.metavision.com/products/meta2
- ↑ https://www.metavision.com/faq#meta2-tech-questions
- ↑ https://www.metavision.com/faq#meta-apps-questions