OSVR
OSVR stands for Open Source Virtual Reality. It is an open-source Virtual Reality platform initiated by Razer and Sensics.
OSVR design files are available on GitHub.
Features[edit]
Open Source - Open Source Software and Hardware. Software Development Kit is licensed under Apache 2.0. Hardware schematics is available for free. Allows the user to build or modify his own device.
Partnership - OSVR has had over 50 partners including Unity, Unreal, Intel, Bosch, Razer, Sensics, Unisoft and more.
Standardization - OSVR standardizes the interface between control peripherals, applications and output gadgets so that application developers do not need to develop support for particular hardware.
Modular - OSVR allows the user to mix-and-match components to create the best combination of hardware and software, the opposite of one size fits all approach.
Extendable - OSVR can be extended with plugins that are both open and closed source, providing support for new gadgets or add analysis capabilities such as a gesture engine, sensor fusion and eye tracking.
Devices[edit]
OSVR HDK1[edit]
OSVR is launched with Razer's OSVR Hacker Dev Kit which was jointly designed by Razer and Sensics. It is a head-mounted display similar to the Oculus Rift. It is built with modular circuit boards and open-source hardware, allowing for easy customization and replacement if new hardware is released. The schematics for the gadget is available for free.
OSVR HDK2[edit]
See OSVR HDK2.
History[edit]
OSVR was announced in CES 2015 on January 6 - 9, 2015.
March 25, 2015 - OSVR announced that its Hacker Dev Kit will have an optional faceplate with Leap Motion technology embedded.
September 4, 2015 - announced OSVR Render Manager and the support of NVIDIA's Gameworks VR.
June 6, 2016 - Unreal Engine 4.12 was released with native support for OSVR.
June 13, 2016 - OSVR HDK2 is announced. Razer announced a $5 million OSVR Development Fund to incentivize developers to create content for OSVR.