Palmer Luckey
Palmer Luckey is the founder of Oculus VR, who sold the company to Facebook, then founded Anduril, where he is now back to working on head-mounted displays, as well as other things. Palmer Luckey's innovation was pairing the fast tracking of MEMS IMUs with classic VR headset optics in the prototype of the Oculus Rift.
He attended the IEEE VR 2012 conference.[1]
He posted updates on the Oculus Rift project to the Meant to be Seen 3D forum with the username PalmerTech.[2]
Headsets[edit]
Palmer Luckey has owned or used the following head-mounted displays:
- Vuzix VR920
- Philips Scuba
- Virtual Research V8
- Liquid Image MRG 2.2
- Sensics X-Sight[3]
- Fakespace Boom 3C[4]
Prototypes[edit]
Palmer Luckey made prototype head mounted displays:
PR4 had wireless capability.[5] It uses a halo headband.[6] It was sent to Andrew Hernandez for a few weeks to test.[6]
PR5 has about a 270 degree field of vision.[7] It uses tiled displays and optics.[8] It has wireless capability.[5] It is a successor of the PR4.
Optics[edit]
Quote from Palmer Luckey on optics for the PR2:
"I actually got my hands on three sets of LEEP optics, and set about making clones of them. I was able to make them out of off the shelf parts, more or less. Real LEEPs have a third element that provides a bit of magnification and adjusts the distortion, but that also makes them a lot heavier. Currently, my LEEP clones are filled completely by my panel, with the far right and left edges barely visible. With 120 FOV, though, you don't even notice the edges! Only a few pixels on the far corners are cut off, a compromise I am willing to make. Since the next prototype has swappable lens faceplates, you could easily switch to a lower FOV lens set that shows all of the display and has a higher angular resolution.
I would publish schematics of the optical design, but this entire design is really just a rough draft. I would rather not have people copying my rushed, flawed design. Makes sense, right? Once I finalize the optics, I will put together a guide on how to build them."[9]
References[edit]
- ↑ "PR2, a DIY, low cost, high FOV stereoscopic HMD". 2014-03-29. https://web.archive.org/web/20140330050207if_/http://www.mtbs3d.com/phpbb/viewtopic.php?f=120&t=13745&start=120.
- ↑ "Oculus "Rift" : An open-source HMD for Kickstarter". 2024-08-14. https://www.mtbs3d.com/phpbb/viewtopic.php?t=14777.
- ↑ "PR1, a DIY 720p HMD (MRG 2.2 upgrade)". 2024-08-20. https://www.mtbs3d.com/phpbb/viewtopic.php?t=11970.
- ↑ "Meant to be Seen - View topic - PR2, a DIY, low cost, high FOV stereoscopic HMD". https://web.archive.org/web/20140330050218if_/http://www.mtbs3d.com/phpbb/viewtopic.php?f=120&t=13745&start=40.
- ↑ 5.0 5.1 Buckley, Sean (2013-03-19). "Oculus' Palmer Luckey and Nate Mitchell on the past, present and future of the Rift". https://www.engadget.com/2013-03-19-oculus-rift-luckey-mitchell-interview.html.
- ↑ 6.0 6.1 "PR4 Prototype HMD Unboxing". 2024-03-06. https://www.youtube.com/watch?v=8P4P5PU6dS4.
- ↑ "The inside story of the Oculus Rift, VR's singularity moment". 2014-07-03. https://www.wired.com/story/inside-oculus/. "The PR5, which he worked on throughout early 2012, had a gargantuan 270° field of vision"
- ↑ "Displaying a FULL FOV impossible with 'flat' optics?". 2024-08-24. https://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14243&p=68972#p68972.
- ↑ "PR2, a DIY, low cost, high FOV stereoscopic HMD". 2012-05-03. https://web.archive.org/web/20120503001336if_/http://www.mtbs3d.com:80/phpBB/viewtopic.php?f=120&t=13745.