World-in-miniature

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World-in-miniature.jpeg

World-in-miniature (WIM) is an interaction technique in 3D.

It was done by Richard Stoakley in the 1990s.

It is used by Disembodied, an augmented reality video game.

References[edit]

  • "3D User Interfaces: Theory and Practice". Guide books. https://dl.acm.org/doi/10.5555/993837.
  • "Virtual Reality on a WIM: Interactive Worlds in Miniature". https://www.cs.cmu.edu/~stage3/publications/95/conferences/chi/paper.html.
  • "Mixed Reality Platformer Disembodied Is Coming To Quest This October". 2026-06-12. https://www.uploadvr.com/mixed-reality-platformer-disembodied-is-coming-to-quest-this-october/.
Retrieved from "http://www.xvrwiki.org/index.php?title=World-in-miniature&oldid=192581"

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  • This page was last edited on 27 July 2026, at 15:06.
  • This page has been accessed 296 times after March 2024.