World-in-miniature
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Jump to navigationJump to searchWorld-in-miniature (WIM) is an interaction technique in 3D.
It was done by Richard Stoakley in the 1990s.
It is used by Disembodied, an augmented reality video game.
References[edit]
- "3D User Interfaces: Theory and Practice". Guide books. https://dl.acm.org/doi/10.5555/993837.
- "Virtual Reality on a WIM: Interactive Worlds in Miniature". https://www.cs.cmu.edu/~stage3/publications/95/conferences/chi/paper.html.
- "Mixed Reality Platformer Disembodied Is Coming To Quest This October". 2026-06-12. https://www.uploadvr.com/mixed-reality-platformer-disembodied-is-coming-to-quest-this-october/.